Monocular camera can not obtain large field of view and high resolution at the same time. Meanwhile, the market of multiocular real-time video stitching system is not only large in size, but also expensive. In view of this phenomenon, this paper describes a multi-view real-time video stitching embedded system based on parallel architecture, which is mounted on GPU. It not only meets the demand of video stitching, but also has small size, strong portability, can meet the demand of multi-scene application, and has a broad market.
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