Paper
1 June 1991 Virtual environment technology
David L. Zeltzer
Author Affiliations +
Abstract
Since the late 1960s and early 1970s researchers have been building novel display devices-- including head-mounted displays (HMDs)--and a variety of manual input devices, including force input and output. With the advent of powerful graphic workstations, and relatively inexpensive HMDs and glove-like input devices, however, interest in 'virtual environments' seems to be rising exponentially. In this paper the key components of a virtual environment-- autonomy, interaction and presence--are described. Autonomy is a qualitative measure of the capability of computational models to act and react to simulated events and stimuli. Interaction measures the degree of access to model parameters at runtime, ranging from batch processing with no interaction to comprehensive, real-time access to all model parameters. Presence is a rough measure of the number and fidelity of available sensory input and output channels. Work on representing and controlling synthetic autonomous agents for virtual environments will be briefly reviewed. Videotaped examples will be shown.
© (1991) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
David L. Zeltzer "Virtual environment technology", Proc. SPIE 1459, Extracting Meaning from Complex Data: Processing, Display, Interaction II, (1 June 1991); https://doi.org/10.1117/12.44385
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KEYWORDS
Virtual reality

Head-mounted displays

Visualization

Computer simulations

Sensors

Computer graphics

Data processing

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