Paper
27 July 1995 Fast computation of holograms for the interactive holographic 3D display system
Takatsune Okada, Shigetake Iwata, Osamu Nishikawa, Kenji Matsumoto, Hiroshi Yoshikawa, Koki Sato, Toshio Honda
Author Affiliations +
Proceedings Volume 2577, International Conference on Applications of Optical Holography; (1995) https://doi.org/10.1117/12.215320
Event: International Conferences on Optical Fabrication and Testing and Applications of Optical Holography, 1995, Tokyo, Japan
Abstract
To realize an interactive holographic 3D display system, the system falls into three processes: the first is the generation of original 3D object data; the second is the computation of hologram patterns; the third is the modulation of electro-holographic display devices. These must be executed fast and continuously for 3D display. In these processes, the fast computation of holograms is the most important process. We investigate this process using a fast computation algorithm with a fast computing system, and fabricated a prototype of the interactive holographic 3D display system. We discuss the fast computation algorithm using a transform from frequency domain to spatial domain compared with the traditional computation method of the Fresnel hologram, reduction of calculation time using our fast computing system.
© (1995) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Takatsune Okada, Shigetake Iwata, Osamu Nishikawa, Kenji Matsumoto, Hiroshi Yoshikawa, Koki Sato, and Toshio Honda "Fast computation of holograms for the interactive holographic 3D display system", Proc. SPIE 2577, International Conference on Applications of Optical Holography, (27 July 1995); https://doi.org/10.1117/12.215320
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Cited by 12 scholarly publications.
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KEYWORDS
Holograms

Computing systems

3D displays

Holography

Data processing

Sun

Parallel processing

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