Paper
20 April 2011 Enabling virtual reality on mobile devices: enhancing students' learning experience
Author Affiliations +
Abstract
Nowadays, mobile devices are more and more powerful concerning processing power, main memory and storage as well as graphical output capability and the support for 3D mostly via OpenGL ES. Therefore modern devices allows it to enable Virtual Reality (VR) on them. Most students own (or will own in future) one of these more powerful mobile device. The students owning such a mobile device already using it to communicate (SMS, twitter, etc) and/or to listen to podcasts. Taking this knowledge into account, it makes sense to improve the students learning experience by enabling mobile devices to display VR content.
© (2011) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Markus E. Feisst "Enabling virtual reality on mobile devices: enhancing students' learning experience", Proc. SPIE 8065, SPIE Eco-Photonics 2011: Sustainable Design, Manufacturing, and Engineering Workforce Education for a Green Future, 80650P (20 April 2011); https://doi.org/10.1117/12.888462
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CITATIONS
Cited by 1 scholarly publication.
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KEYWORDS
Mobile devices

Virtual reality

Current controlled current source

Design for manufacturability

Engineering education

Manufacturing

Mobile communications

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