The commercial success and acceptability of 3D technology will critically depend on the overall visual quality of the
rendered images. Therefore Depth Image Based Rendering (DIBR) is a crucial component of the 3D system chain. In
this paper, we describe a high quality DIBR system for view synthesis. In particular, a procedure is outlined for the
processing of the so-called mixed pixels at object boundaries. A Layered Depth Image (LDI) representation of the scene
is obtained given an image and corresponding depth map. In the process, all significant mixed pixels in the image are
automatically separated into their local foreground and local background. Our results show superior rendering quality,
especially at object edges.
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