Paper
9 July 1976 Visual Performance And Image Coding
Paul G. Roetling
Author Affiliations +
Proceedings Volume 0074, Image Processing; (1976) https://doi.org/10.1117/12.954720
Event: Image Processing, 1976, Pacific Grove, United States
Abstract
Sample spacing and quantization levels are usually chosen for digitizing images such that the eye should not see degradations due to either process. Sample spacing is chosen based on the resolution (or high frequency) limit of the eye and quantization is based on perception of low contrast differences at lower frequencies. This process results in about 8 bit/pixel, 20 pixel/mm digitization, but, being based on two different visual limits, the total number of bits is an overestimate of the information perceived by the eye. The visual MTF can be interpreted in terms of perceptible levels as a function of spatial frequency. We show by this interpretation that the total information perceived by the eye is much less than 8 bits times the number of pixels. We consider the classic halftone as an image coding process, yielding 1 bit/ pixel. This approach indicates that halftones approximate the proper distribution of levels as a function of spatial frequency; therefore we have a possible explanation of why halftone images retain most of the visual quality of the original.
© (1976) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Paul G. Roetling "Visual Performance And Image Coding", Proc. SPIE 0074, Image Processing, (9 July 1976); https://doi.org/10.1117/12.954720
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CITATIONS
Cited by 13 scholarly publications.
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KEYWORDS
Visualization

Spatial frequencies

Eye

Image processing

Halftones

Image compression

Information visualization

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