Paper
13 March 2021 Usability comparison of screen-based and virtual-reality-based virtual museums
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Proceedings Volume 11766, International Workshop on Advanced Imaging Technology (IWAIT) 2021; 117661W (2021) https://doi.org/10.1117/12.2590984
Event: International Workshop on Advanced Imaging Technology 2021 (IWAIT 2021), 2021, Online Only
Abstract
This study offers a comparative analysis of user experience and levels of immersion in regards to screen based solutions for virtual museums and virtual reality based (VR) solutions with Head mounted displays (HMD). The aim of this study is to better inform design and research and development of virtual museums using real-time 3DCG for achieving an experience of presence and immersion for viewer that comparable to viewing experiences in an actual museum. We have developed a virtual museum that can be experienced both on a large screen display and also via VR on an HMD. Users can experience the viewing space where paintings, picture scrolls, and 3D-objects are placed in the virtual museum, and the virtual space by freely walking through the virtual environment (VE). The development environment used for the study is the Unity’s game engine, created in-game objects, and introduced output content for outputting as VR in Oculus. Then, Compare the results of the comparison experiment of the virtual museum conducted in Sweden and the comparison experiment of the virtual museum conducted in Japan in the previous research, and evaluate what is close to actual viewing.
© (2021) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kohei Takeuchi, Masaki Hayashi, Steven Bachelder, and Makoto J Hirayama "Usability comparison of screen-based and virtual-reality-based virtual museums", Proc. SPIE 11766, International Workshop on Advanced Imaging Technology (IWAIT) 2021, 117661W (13 March 2021); https://doi.org/10.1117/12.2590984
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