Presentation + Paper
6 June 2022 Deep reinforcement learning to assist command and control
Author Affiliations +
Abstract
Multi-domain operations drastically increase the scale and speed required to generate, evaluate, and disseminate command and control (C2) directives. In this work we evaluate the effectiveness of using reinforcement learning (RL) within an Army C2 system to design an artificial intelligence (AI) agent that accelerates the commander and staff’s decision making process. Leveraging RL’s superior ability to explore and exploit produces novel strategies that widen a commander’s decision space without increasing cognitive burden. Integrating RL into an efficient course of action war-gaming simulator and training hundreds of thousands of simulated battles using the DoD supercomputing resources generated an AI that produces acceptable strategic actions during a simulated operation. Moreover, this approach played an unexpected but significant role in strengthening the underlying wargame simulation engine by discovering and exploiting weaknesses in its design. This highlights a future role for the use of RL to test and improve DoD systems during their development.
Conference Presentation
© (2022) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Song Jun Park, Manuel M. Vindiola, Anne C. Logie, Priya Narayanan, and Jared Davies "Deep reinforcement learning to assist command and control", Proc. SPIE 12113, Artificial Intelligence and Machine Learning for Multi-Domain Operations Applications IV, 121131D (6 June 2022); https://doi.org/10.1117/12.2618907
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Artificial intelligence

Computer simulations

Interfaces

Neural networks

Sensors

Weapons

Stochastic processes

RELATED CONTENT

Dynamic scheduling of actions in a plan-guided aircraft
Proceedings of SPIE (January 01 1990)
The implementation of AI technologies in computer wargames
Proceedings of SPIE (August 13 2004)
Role of simulation in the design of the rapid force...
Proceedings of SPIE (April 17 1995)
Autonomous agents as air combat simulation adversaries
Proceedings of SPIE (March 23 1993)
Design of an agile unmanned combat vehicle a product...
Proceedings of SPIE (September 30 2003)
Bayesian probabilistic inference for target recognition
Proceedings of SPIE (June 14 1996)

Back to Top