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In this study, we have developed a digital content for computational thinking education for early children using Origami: creating an object by folding a paper. The distinctive feature of the content developed in this study is the combination of Origami with educational effects related to mathematics and spatial perception, along with robot control through visual programming commonly used in computational thinking education. By implementing the system and conducting workshops, we validated the usefulness of the proposed content.
(2024) Published by SPIE. Downloading of the abstract is permitted for personal use only.
Jin Ito,Kippei Saito, andShinji Mizuno
"Development of a digital content for computational thinking education using origami", Proc. SPIE 13164, International Workshop on Advanced Imaging Technology (IWAIT) 2024, 131641P (2 May 2024); https://doi.org/10.1117/12.3018681
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Jin Ito, Kippei Saito, Shinji Mizuno, "Development of a digital content for computational thinking education using origami," Proc. SPIE 13164, International Workshop on Advanced Imaging Technology (IWAIT) 2024, 131641P (2 May 2024); https://doi.org/10.1117/12.3018681