Paper
18 October 2001 Data visualization and analysis from within a collaborative virtual environment: applications for littoral warfare
Glen H. Wheless, Cathy M. Lascara, Mark F. McKeon, James T. Costigan, Aron D. Bartle, Larry E. Ramey
Author Affiliations +
Abstract
We describe our continuing work on the development and use of collaborative virtual environments (CVEs) in support of Naval Special Warfare mission rehearsal activities for the very shallow water mine countermeasures mission. These multi-participant CVEs are built form multiple data streams that include archived numerical circulation model results, 3D model files, moving entities and observations from advanced instrumentation and autonomous underwater vehicles. A room-sized multi-walled projection device known as a CAVE is used to provide an immersive quality to the simulations thereby adding to the realism of data presentation activities. Asynchronous collaborative capability allows users at many remote sites to partake in a many-to-many session that takes place in a common virtual world. A participant is able to view, navigate through and interact with the data and with other users in the 3D environment. Typical data types represented in the mine countermeasures CVE include graphical representations of bathymetry/topography, above-surface images, in-water objects, high-resolution data and hydrographic characteristics.
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Glen H. Wheless, Cathy M. Lascara, Mark F. McKeon, James T. Costigan, Aron D. Bartle, and Larry E. Ramey "Data visualization and analysis from within a collaborative virtual environment: applications for littoral warfare", Proc. SPIE 4394, Detection and Remediation Technologies for Mines and Minelike Targets VI, (18 October 2001); https://doi.org/10.1117/12.445536
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KEYWORDS
Data modeling

Virtual reality

Visualization

3D modeling

Warfare

Coastal modeling

Computer simulations

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