Paper
1 April 2003 EasyBowling: a virtual bowling system for small space
Zhigeng Pan, Jin Huang, Weiwei Xu, Kun Zhou, Jiaoying Shi
Author Affiliations +
Proceedings Volume 4756, Third International Conference on Virtual Reality and Its Application in Industry; (2003) https://doi.org/10.1117/12.498034
Event: Third International Conference on Virtual Reality and Its Application in Industry, 2002, Hangzhou, China
Abstract
In this paper we describe a virtual bowling game machine called EasyBowling Machine, which is designed and implemented based on techniques such as Virtual Reality, animation, and image processing. To introduce Virtual Reality technique into this virtual bowling game, our system provides a real game mode: players play the game by throwing a real bowling ball, and then the EasyBowling system uses a PC Camera to detect the motion of the real bowling ball. After the motion parameters (ball direction, ball force, et al.) are computed, the movement of the bowling ball and its collision with pins are simulated on a large display screen. The most obvious advantage of such bowling game machine over other existing bowling games is that the system integrates body exercise into game playing. The implementation techniques are discussed in detail, and the prototype system illustrates the feasibility and efficiency of our method.
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Zhigeng Pan, Jin Huang, Weiwei Xu, Kun Zhou, and Jiaoying Shi "EasyBowling: a virtual bowling system for small space", Proc. SPIE 4756, Third International Conference on Virtual Reality and Its Application in Industry, (1 April 2003); https://doi.org/10.1117/12.498034
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KEYWORDS
Virtual reality

Computer simulations

Cameras

Image segmentation

Imaging systems

Motion detection

Detection and tracking algorithms

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