Paper
23 June 2003 Real-time free-viewpoint video rendering from volumetric geometry
Bastian Goldluecke, Marcus Magnor
Author Affiliations +
Proceedings Volume 5150, Visual Communications and Image Processing 2003; (2003) https://doi.org/10.1117/12.503154
Event: Visual Communications and Image Processing 2003, 2003, Lugano, Switzerland
Abstract
The aim of this work is to render high-quality views of a dynamic scene from novel viewpoints in real-time. An online system available at our institute computes the visual hull as a geometry proxy to guide the rendering at interactive rates. Because only a sparse set of cameras distributed around the scene is used to record the scene, only an coarse model of the scene geometry can be recovered. To alleviate this problem, we render textured billboards defined by the voxel model of the visual hull, preserving details in the source images while achieving excellent performance. By exploiting multi-texturing capabilities of modern graphics hardware, real-time frame rates are attained. Our algorithm can be used as part of an inexpensive system to display 3D-videos, or ultimately even in live 3D-television. The user is able to watch the scene from an arbitrary viewpoint chosen interactively.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Bastian Goldluecke and Marcus Magnor "Real-time free-viewpoint video rendering from volumetric geometry", Proc. SPIE 5150, Visual Communications and Image Processing 2003, (23 June 2003); https://doi.org/10.1117/12.503154
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CITATIONS
Cited by 9 scholarly publications and 4 patents.
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KEYWORDS
Cameras

Visualization

Visual process modeling

RGB color model

Video

3D modeling

Computing systems

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