Paper
18 January 2004 Joint mesh-texture optimization for progressive transmission
Author Affiliations +
Proceedings Volume 5308, Visual Communications and Image Processing 2004; (2004) https://doi.org/10.1117/12.529766
Event: Electronic Imaging 2004, 2004, San Jose, California, United States
Abstract
Progressive coding of 3D textured graphic models using a joint mesh-texture optimization technique is investigated in this work. The mesh and texture data of a model are first fed into their respective compression modules to result in a series of levels of details. Then, for a given viewpoint, a rate-distortion surface is generated using these mesh and texture data. Afterwards, an optimal path over the rate-distortion surface is determined by the steepest descent algorithm. To achieve progressive transmission, the mesh and texture are transmitted in a certain ratio along the optimal path to provide the best visual quality for the given viewpoint. For further generalization, a layered sampling algorithm is proposed to deal with an arbitrary viewing angle. The performance of the proposed joint mesh-texture progressive coding algorithm is demonstrated by experimental results.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Sheng Yang, Meiyin Shen, and Chung-Chieh Jay Kuo "Joint mesh-texture optimization for progressive transmission", Proc. SPIE 5308, Visual Communications and Image Processing 2004, (18 January 2004); https://doi.org/10.1117/12.529766
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KEYWORDS
Distortion

Visualization

3D modeling

Data modeling

Image compression

Multiplexing

Optical spheres

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