Open Access Paper
20 February 2006 3D animation in three dimensions: the rocky road to the obvious
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Proceedings Volume 6055, Stereoscopic Displays and Virtual Reality Systems XIII; 605515 (2006) https://doi.org/10.1117/12.673718
Event: Electronic Imaging 2006, 2006, San Jose, California, United States
Abstract
That animation created using CG modeling and animation tools is inherently three-dimensional is well known. In the middle to late nineties IMAX Corporation began actively exploring CG animated features as a possible source of economically viable content for its rapidly growing network of stereoscopic IMAX® 3D theatres. The journey from there to the spectacular success of the IMAX® 3D version of The Polar Express is an interesting mix of technical, creative and production challenges. For example 3D animations often have 2D elements and include many sequences that have framing, composition and lens choices that a stereographer would have avoided had 3D been part of the recipe at the outset. And of course the decision to ask for a second set of deliverables from an already stressed production takes nerve. The talk will cover several of these issues and explain why the unique viewing experience enabled by the wideangle geometry of IMAX® 3D theatres makes it worth all the pain.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Hugh Murray "3D animation in three dimensions: the rocky road to the obvious", Proc. SPIE 6055, Stereoscopic Displays and Virtual Reality Systems XIII, 605515 (20 February 2006); https://doi.org/10.1117/12.673718
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Cited by 3 scholarly publications.
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KEYWORDS
Cameras

3D displays

3D modeling

Eye

3D image processing

Roads

Stereoscopic cameras

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