Paper
10 February 2006 The future is 'ambient'
Author Affiliations +
Proceedings Volume 6074, Multimedia on Mobile Devices II; 60740J (2006) https://doi.org/10.1117/12.655169
Event: Electronic Imaging 2006, 2006, San Jose, California, United States
Abstract
The research field of ambient media starts to spread rapidly and first applications for consumer homes are on the way. Ambient media is the logical continuation of research around media. Media has been evolving from old media (e.g. print media), to integrated presentation in one form (multimedia - or new media), to generating a synthetic world (virtual reality), to the natural environment is the user-interface (ambient media), and will be evolving towards real/synthetic undistinguishable media (bio-media or bio-multimedia). After the IT bubble was bursting, multimedia was lacking a vision of potential future scenarios and applications. Within this research paper the potentials, applications, and market available solutions of mobile ambient multimedia are studied. The different features of ambient mobile multimedia are manifold and include wearable computers, adaptive software, context awareness, ubiquitous computers, middleware, and wireless networks. The paper especially focuses on algorithms and methods that can be utilized to realize modern mobile ambient systems.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Artur Lugmayr "The future is 'ambient'", Proc. SPIE 6074, Multimedia on Mobile Devices II, 60740J (10 February 2006); https://doi.org/10.1117/12.655169
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Cited by 12 scholarly publications.
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KEYWORDS
Computing systems

Multimedia

Algorithm development

Databases

Wireless communications

Data communications

Information technology

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