Paper
22 April 2009 Boat, wake, and wave real-time simulation
Leszek Świerkowski, Efthimios Gouthas, Chad L. Christie, Owen M. Williams
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Abstract
We describe the extension of our real-time scene generation software VIRSuite to include the dynamic simulation of small boats and their wakes within an ocean environment. Extensive use has been made of the programmabilty available in the current generation of GPUs. We have demonstrated that real-time simulation is feasible, even including such complexities as dynamical calculation of the boat motion, wake generation and calculation of an FFTgenerated sea state.
© (2009) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Leszek Świerkowski, Efthimios Gouthas, Chad L. Christie, and Owen M. Williams "Boat, wake, and wave real-time simulation", Proc. SPIE 7301, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing XIV, 73010A (22 April 2009); https://doi.org/10.1117/12.818430
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Cited by 1 scholarly publication.
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KEYWORDS
Particles

Computer simulations

Foam

Visualization

Graphics processing units

Infrared radiation

Motion models

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