Paper
2 November 2011 Real-time parallel method for quadrature transform estimation and 3D surface measurement
Arturo Espinosa-Romero, Ricardo Legarda-Saenz
Author Affiliations +
Abstract
A massively parallel real-time algorithm for the estimation the dynamic phase map of a vibrating object is presented. The algorithm implements a Fourier-based quadrature transform and temporal phase unwrapping technique, and was implemented using CUDA, a general purpose computing and development environment for NVIDA GPU's. The algorithm was tested on a 64 × 640 fringe patterns sequence achieving a processing rate higher than 2270 frames per second (fps).
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Arturo Espinosa-Romero and Ricardo Legarda-Saenz "Real-time parallel method for quadrature transform estimation and 3D surface measurement", Proc. SPIE 8011, 22nd Congress of the International Commission for Optics: Light for the Development of the World, 80117A (2 November 2011); https://doi.org/10.1117/12.902175
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KEYWORDS
Fringe analysis

3D metrology

Algorithm development

Software

Graphics processing units

Data processing

Visualization

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