Paper
8 February 2012 Meta!Blast computer game: a pipeline from science to 3D art to education
William Schneller, P. J. Campbell, Diane Bassham, Eve Syrkin Wurtele
Author Affiliations +
Proceedings Volume 8289, The Engineering Reality of Virtual Reality 2012; 828905 (2012) https://doi.org/10.1117/12.911289
Event: IS&T/SPIE Electronic Imaging, 2012, Burlingame, California, United States
Abstract
Meta!Blast (http://www.metablast.org) is designed to address the challenges students often encounter in understanding cell and metabolic biology. Developed by faculty and students in biology, biochemistry, computer science, game design, pedagogy, art and story, Meta!Blast is being created using Maya (http://usa.autodesk.com/maya/) and the Unity 3D (http://unity3d.com/) game engine, for Macs and PCs in classrooms; it has also been exhibited in an immersive environment. Here, we describe the pipeline from protein structural data and holographic information to art to the threedimensional (3D) environment to the game engine, by which we provide a publicly-available interactive 3D cellular world that mimics a photosynthetic plant cell.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
William Schneller, P. J. Campbell, Diane Bassham, and Eve Syrkin Wurtele "Meta!Blast computer game: a pipeline from science to 3D art to education", Proc. SPIE 8289, The Engineering Reality of Virtual Reality 2012, 828905 (8 February 2012); https://doi.org/10.1117/12.911289
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Cited by 1 scholarly publication.
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KEYWORDS
3D modeling

Visualization

Ultraviolet radiation

Volume rendering

Bone

Solid modeling

Biology

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