Paper
17 March 2015 Photorealistic 3D omni-directional stereo simulator
Dirk Reiners, Carolina Cruz-Neira, Carsten Neumann
Author Affiliations +
Proceedings Volume 9392, The Engineering Reality of Virtual Reality 2015; 939204 (2015) https://doi.org/10.1117/12.2083643
Event: SPIE/IS&T Electronic Imaging, 2015, San Francisco, California, United States
Abstract
While a lot of areas in VR have made significant advances, visual rendering in VR is often not quite keeping up with the state of the art. There are many reasons for this, but one way to alleviate some of the issues is by using ray tracing instead of rasterization for image generation. Contrary to popular belief, ray tracing is a realistic, competitive technology nowadays. This paper looks at the pros and cons of using ray tracing and demonstrates the feasibility of employing it using the example of a helicopter flight simulator image generator.
© (2015) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Dirk Reiners, Carolina Cruz-Neira, and Carsten Neumann "Photorealistic 3D omni-directional stereo simulator", Proc. SPIE 9392, The Engineering Reality of Virtual Reality 2015, 939204 (17 March 2015); https://doi.org/10.1117/12.2083643
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KEYWORDS
Ray tracing

Visualization

Systems modeling

3D modeling

Virtual reality

Cameras

Transparency

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