Paper
19 March 2004 Collision-free navigation for virtual human
Author Affiliations +
Proceedings Volume 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry; (2004) https://doi.org/10.1117/12.561247
Event: Fourth International Conference On Virtual Reality and Its Applications in Industry, 2003, Tianjin, China
Abstract
Virtual human is widely used in educational, entertainment, and 3D game software. In this paper, the subsumption architecture, which is popular in robotics, is employed to make a two-level control model. With this model, virtual human can realize collision-free navigation in a dynamic environment. As collision avoidance is realized in the 0-level layer, path planning is completed in the 1-level layer. Finally, an experiment was done in our human animation platform. And the result shows that this control model can guide digital actor navigate collision-freely in the environment with dynamic and static obstacles.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yan Liu and Jizhou Sun "Collision-free navigation for virtual human", Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); https://doi.org/10.1117/12.561247
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KEYWORDS
Solid modeling

3D modeling

Virtual reality

Collision avoidance

Motion models

Robotics

Visual process modeling

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