Paper
15 April 2008 Cybersickness and desktop simulations: field of view effects and user experience
Alexander Toet, Sjoerd C. de Vries, Martijn L. van Emmerik, Jelte E. Bos
Author Affiliations +
Abstract
We used a desktop computer game environment to study the effect Field-of-View (FOV) on cybersickness. In particular, we examined the effect of differences between the internal FOV (iFOV, the FOV which the graphics generator is using to render its images) and the external FOV (eFOV, the FOV of the presented images as seen from the physical viewpoint of the observer). Somewhat counter-intuitively, we find that congruent iFOVs and eFOVs lead to a higher incidence of cybersickness. A possible explanation is that the incongruent conditions were too extreme, thereby reducing the experience of vection. We also studied the user experience (appraisal) of this virtual environment as a function of the degree of cybersickness. We find that cybersick participants experience the simulated environment as less pleasant and more arousing, and possibly also as more distressing. Our present findings have serious implications for desktop simulations used both in military and in civilian training, instruction and planning applications.
© (2008) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Alexander Toet, Sjoerd C. de Vries, Martijn L. van Emmerik, and Jelte E. Bos "Cybersickness and desktop simulations: field of view effects and user experience", Proc. SPIE 6957, Enhanced and Synthetic Vision 2008, 69570P (15 April 2008); https://doi.org/10.1117/12.771992
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Cited by 8 scholarly publications.
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KEYWORDS
Virtual reality

Computer simulations

Visualization

Projection systems

Cameras

Computing systems

Distortion

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