Paper
17 February 2010 Synthetic environments as visualization method for product design
Frank Meijer, Egon L. van den Broek, Theo E. Schouten, Roy G. J. Damgrave, Huib de Ridder
Author Affiliations +
Proceedings Volume 7527, Human Vision and Electronic Imaging XV; 752712 (2010) https://doi.org/10.1117/12.843691
Event: IS&T/SPIE Electronic Imaging, 2010, San Jose, California, United States
Abstract
In this paper, we explored the use of low fidelity Synthetic Environments (SE; i.e., a combination of simulation techniques) for product design. We explored the usefulness of low fidelity SE to make design problems explicit. In particular, we were interested in the influence of interactivity on user experience. For this purpose, an industrial design case was taken: the innovation of an airplane galley. A virtual airplane was created in which an interactive model of the galley was placed. First, three groups of participants explored the SE in different conditions: Participants explored the SE interactively (Interactive condition), watched a recording (Passive Dynamic condition), or watched static images (Passive Static condition). Afterwards, participants were tested in a questionnaire on how accurately they had memorized the spatial layout of the SE. The results revealed that interactive SE does not necessarily provoke participants to memorize spatial layouts more accurately. However, the effect of interactive learning is dependent on the participants' Visual Spatial Ability (VSA). Consequently, this finding supports use of interactive exploration of prototypes through low fidelity SE for the product design cycle when taking the individual's characteristics into account.
© (2010) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Frank Meijer, Egon L. van den Broek, Theo E. Schouten, Roy G. J. Damgrave, and Huib de Ridder "Synthetic environments as visualization method for product design", Proc. SPIE 7527, Human Vision and Electronic Imaging XV, 752712 (17 February 2010); https://doi.org/10.1117/12.843691
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Cited by 1 scholarly publication.
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KEYWORDS
Error analysis

Product engineering

Visualization

3D modeling

Computer aided design

Prototyping

Virtual reality

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