This paper describes how videos can be implemented into printed photo books and greeting cards. We will show that – surprisingly or not- pictures from videos are similarly used such as classical images to tell compelling stories.
Videos can be taken with nearly every camera, digital point and shoot cameras, DSLRs as well as smartphones and more and more with so-called action cameras mounted on sports devices. The implementation of videos while generating QR codes and relevant pictures out of the video stream via a software implementation was contents in last years’ paper. This year we present first data about what contents is displayed and how the users represent their videos in printed products, e.g. CEWE PHOTOBOOKS and greeting cards. We report the share of the different video formats used.
Videos can be taken with nearly every camera, digital point and shoot cameras, DSLRs as well as smartphones and more and more with so-called action cameras mounted on sports devices. The implementation of videos while generating QR codes and relevant pictures out of the video stream via a software implementation was contents in last years’ paper. This year we present first data about what contents is displayed and how the users represent their videos in printed products, e.g. CEWE PHOTOBOOKS and greeting cards. We report the share of the different video formats used, the number of images extracted out of the video in order to represent the video, the positions in the book and different design strategies compared to regular books.
This paper describes how videos can be implemented into printed photo books. More than half of consumers take videos
with DSCs, the rest use camcorders, smartphones and other devices. This means that consumers who use DSC’s to
capture the images used in their photo books are an ideal target group for a new service, enabling them to use the CEWE
PHOTOBOOK software to select scenes (frames) from their videos and have them printed together with a QR code in
the book. Once the customer receives the printed product, they can scan the QR code with any smart phone or tablet and
the video clip will be played on the mobile device.
This paper describes the usage of images in tangible products as a function of its origin, coming from digital still
cameras (DSC) or mobile devices. It is also shown, that pictures from mobile devices are mainly used to
complete story telling in photo books, they are currently not a driver for generating this kind of high value
products. Images taken from mobile devices generate to a great extent only prints mainly ordered via kiosk
systems.
Preserving memories combined with story-telling using either photo books for multiple images or high quality products
such as one or a few images printed on canvas or images mounted on acryl to create high-quality wall decorations are
gradually becoming more popular than classical 4*6 prints and classical silver halide posters. Digital printing via electro
photography and ink jet is increasingly replacing classical silver halide technology as the dominant production
technology for these kinds of products. Maintaining a consistent and comparable quality of output is becoming more
challenging than using silver halide paper for both, prints and posters.
This paper describes a unique approach of combining both desktop based software to initiate a compelling project and
the use of online capabilities in order to finalize and optimize that project in an online environment in a community
process. A comparison of the consumer behavior between online and desktop based solutions for generating photo books
will be presented.
The analysis of images has always been an important aspect in the quality enhancement of photographs and photographic equipment. Due to the lack of meta data it was mostly limited to images taken by experts under predefined conditions and the analysis was also done by experts or required psychophysical tests. With digital photography and the EXIF1 meta data stored in the images, a lot of information can be gained from a semiautomatic or automatic image analysis if one has access to a large number of images. Although home printing is becoming more and more popular, the European market still has a few photofinishing companies who have access to a large number of images. All printed images are stored for a certain period of time adding up to several million images on servers every day. We have utilized the images to answer numerous questions and think that these answers are useful for increasing image quality by optimizing the image processing algorithms. Test methods can be modified to fit typical user conditions and future developments can be pointed towards ideal directions.
A major challenge to convert non-printers into customers who order tangible products has, up till now, been the image
selection process. Implementing functionality to ease the usage of software for organizing, archiving, displaying and also
for ordering has become paramount as it frees the user, enabling him/her to have fun and get creative with his images
both now, and more importantly, also in the future. In this paper we present approaches to exploit photo metadata and
metadata from photo management tools for the selection process and show their integration into a special-purpose order
software and also in combination with publicly available software.
An ever increasing amount of digital images are being captured. This increase is due to several reasons. People are
afraid of not "capturing the moment" and pressing the shutter is not directly liked to costs as was the case with silver
halide photography. This behaviour seems to be convenient but can result in a dilemma for the consumer. This paper
presents tools designed to help the consumer overcome the time consuming image selection process while turning
the chore of selecting the images for prints or placing them automatically into a photo book into a fun experience.
The number of images taken by digital still cameras (DSC) and camera phones is rising dramatically but the number of digital images being transferred onto paper is not keeping up with that rate of increase. This paper tries to evaluate why this is the case and offers suggestions on how to encourage consumers to print their most valuable memories while using convenient solutions both at home and professionally.
Digital photography is no longer simply a successor to film. The market for picture capturing devices is booming and therefore the household penetration is growing rapidly. The digital market is now driven by additional devices such as mobile phones with camera and video functions (camphones) as well as innovative products derived from digital files. A large number of consumers do not print their images and non-printing has become the major enemy of wholesale printers, home printing suppliers and retailers.
There is a need to archive all of these images taken with digital still cameras (DSCs) and/or camphones in addition to store it on a storage device. Beside the classical prints which are still the best long time archive there new products offering additional convenience to the consumer.
This paper addresses the challenge facing our industry, namely how to encourage the consumer to print images easily and conveniently from all types of digital media. Software solutions to order via the internet and mobile phones are presented in combination with products based on classical silver halide and electro photography.
Digital photography is becoming increasingly prevalent. The general public want to preserve their memories using media other than digital files. Printing images is a popular alternative but home printing is both time consuming and costly. This paper wants to address mainly wholesale finishing using original photo paper for prints from 3,5" to 8" and other printing technologies for additional products. The goal in this industry is to print a high volume with optimal
photo quality at a low price.
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