Nowadays Immersive Multimedia covers most usage in tremendous ways, such as healthcare/surgery, military,
architecture, art, entertainment, education, business, media, sport, rehabilitation/treatment and training areas. Moreover,
the significant of Immersive Multimedia to directly meet the end-users, clients and customers needs for a diversity of
feature and purpose is the assembly of multiple elements that drive effective Immersive Multimedia system design, so
evaluation techniques is crucial for Immersive Multimedia environments. A brief general idea of virtual environment
(VE) context and ‘realism’ concept that formulate the Immersive Multimedia environments is then provided. This is
followed by a concise summary of the elements of VE assessment technique that is applied in Immersive Multimedia
system design, which outlines the classification space for Immersive Multimedia environments evaluation techniques
and gives an overview of the types of results reported. A particular focus is placed on the implications of the Immersive
Multimedia environments evaluation techniques in relation to the elements of VE assessment technique, which is the
primary purpose of producing this research. The paper will then conclude with an extensive overview of the
recommendations emanating from the research.
Multimedia takes improvement of multiple computing technologies to incorporate data from a wide variety of
resources, without involving users to know how and where the data is encoded and stored. By reason of Multimedia
applications interact with users with numerous diverse techniques and incorporate into strong applications that greatly
extend the range and strength of applications, the production process are often complicated and complex. Production of
such applications requires both process- and product-based quality assurance. Apparently, there are no universally
accepted technical production standards. Consequently, Multimedia applications have sometimes diminished the quality
of the end product, increased costs, delayed completion and failure. The focus is on the mapping between the current
practices of multimedia production process and one of universal process improvement framework, Capability Maturity
Model Integration for Development (CMMI-DEV). It shows that how current practices of multimedia production process
address the Engineering Process Areas of CMMI-DEV. For each of the relevant process areas, it then explores how
current practices can contribute to achieve the specific goals of that process area. This is practical for organizations that
have their plan-driven process based on the CMMI-DEV model and are planning to improve the current practices of
multimedia production process or to assist organization to define an innovative multimedia production process cycle
based on CMMI-DEV practices.
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